![]() A character that has many circular edge loops close together is especially prone to having poles. A certain number of poles is unavoidable because of the different elements you need to fit together in a single mesh. A pole is any vertex that is at the intersection of more than four edges. You may notice that you are getting many “poles” in your geometry. As you get more practice, it becomes easier to predict how your geometry will turn out. In general, try to get the geometry evenly spaced and the edge loops looking smooth in all directions. ![]() You can use the Interactive Split tool to make some splits, and then delete the old edges to make things look like they are working better. Look for areas where the edges are getting crossed and disorganized. Once you have created the rough geometry for the entire character, you can go back and use the Interactive Split tool to redefine the edge loops. Click on any of them to create the new polygon then press Enter to finish the tool. ![]() Triangular manipulators will appear on the edges in the mesh that you can select to create the new polygon. Once it is active, select the open edge you would like to close. To use this tool, select it by going to Edit Mesh, Append to Polygon Tool. You may want to make use of the Append to Polygon tool instead of merging vertices. Learn More Buy Continue Refining Your ModelĬontinue extruding and positioning faces to create the rest of the character’s body geometry.
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